CHIPSZ
Augmented reality action game
I developed and released an AR action game in close collaboration with 8 other students and 2 mentors at Havok. We used the StereoKit framework instead of a game engine like Unity so a large part of my role was writing core subsystems. These included an object pooling system, the audio manager, and the main game loop. I also wrote some shaders in HLSL for the projectiles the player utilises during the game.
- Team size: 9
- Platforms:
- Microsoft HoloLens 2
- Technologies:
- C#
- StereoKit
- HLSL
- Git
- GitHub Actions