Mia Rolfe

Software engineer (AAA games)

CHIPSZ

Augmented reality action game

Source (GitHub)

I developed and released an AR action game in close collaboration with 8 other students and 2 mentors at Havok. We used the StereoKit framework instead of a game engine like Unity so a large part of my role was writing core subsystems. These included an object pooling system, the audio manager, and the main game loop. I also wrote some shaders in HLSL for the projectiles the player utilises during the game.