Mia Rolfe

Software engineer (AAA games)

I am a software engineer in the video games industry with interests in systems programming, networking, and making great tools. I am currently working at Demonware, the Activision studio behind the online functionality of Call of Duty, Tony Hawk's Pro Skater, and many other titles. I also hold Bachelor's and Master's degrees in Computer Science with great grades from Trinity College Dublin.

Showreel (Jan 2024)

Experience

Software Engineer (Intermediate) @ Demonware (Activision Blizzard)
September 2026 - Present
Languages: C++, Python.

Software Engineer Co-Op @ Demonware (Activision Blizzard)
May 2026 - September 2026
Languages: C++, Python.

Software Developer Intern @ Demonware (Activision Blizzard)
January 2025 - September 2025
Languages: C++, Python.

Call of Duty:

  • Designed and implemented a flexible verification system for validating client networking behaviour across a large matrix of titles, platforms, and test scenarios. This increased confidence in content update releases and game launches, and was utilised for the launch of Call of Duty: Black Ops 7.
  • Investigated and resolved matchmaking rejoin issues. Worked with game client teams to document and address the underlying issues to prevent a recurrence.

Tony Hawk's Pro Skater 3 + 4:

  • Migrated title from legacy networking API to modern replacement while maintaining identical external behaviour.
  • Implemented user-generated content moderation flow.
  • Documented setup, build, and testing process for title on Xbox platforms.
  • Updated entire Unreal Engine plugin test suite to provide stability and additional test coverage.
  • Addressed bugs in CI/CD PowerShell script implementations to correctly report errors during test runs.
  • Fixed state loading bugs in underlying library used by Unreal Engine plugin.

Software Engineer Intern @ Arista Networks
June 2024 - September 2024
Languages: C++, Python.

  • Extended a Quality of Service (QoS) agent to support next-generation 800Gbps Linux-based network switches.
  • Added comprehensive unit and functional test coverage, ensuring continued correct behaviour across legacy and upcoming products.

Education

Masters in Computer Science @ Trinity College Dublin
September 2025 - May 2026
Topics: real-time rendering and animation, networking technologies, security, and microcontroller firmware.
Dissertation: "An evaluation of acceleration structures for ray-tracing".

Bachelor's in Computer Science @ Trinity College Dublin
September 2021 - May 2025

  • I (First Class Honours) / 4.0 GPA equivalent.
  • 2x nominated for Software Engineering Project Industry Award.
  • Relevant topics: Systems Programming, Computer Architecture, Concurrent Programming, Algorithms & Data Structures, Vector and Matrix Mathematics.

References

During 2025 Mia did an internship on our team at Demonware and frankly blew us all away. Mia is a very talented engineer. Her speed of delivery, her capacity of autonomy, her depth of technical knowledge and her attitude were phenomenal. It was a common phrase among the engineers on the team: "wait, she's an intern?". Mia worked on complex projects and tackled every challenge with aplomb. Any team would be incredibly lucky to have her!

- Gabriel Reyes, Engineering Manager @ Demonware (Activision Blizzard)

Mia is one of the most brilliant young developers I've ever had the pleasure to work with, she has consistently surpassed every expectation I've had and I expect to hear great things from her in the future.

- Vito Chiarella, Senior Software Engineer @ Demonware (Activision Blizzard)

I worked with Mia during her internship at Demonware. I was immediately impressed by her ability to get up to speed with current projects and make an impact very soon after joining the team. Mia is an excellent engineer who takes the time to learn, understand and come up with the best solution. We were lucky to have Mia on our team and I'd have no hesitation in recommending her for any future roles.

- Jack Halpin, Senior Software Engineer @ Demonware (Activision Blizzard)

I had the pleasure of leading the technical projects Mia contributed to during her internship at Demonware. She quickly ramped up in an exploratory space with minimal documentation and limited support, and her impact was immediate. Her pace of delivery and quality of contributions stood out, as did her ability to navigate ambiguity: identifying problems, theorizing solutions, and weighing tradeoffs with maturity beyond her experience level. Mia consistently demonstrated ownership, critical scrutiny, and a strong commitment to quality. She spoke her mind freely, brought a playful energy to the team, and delivered meaningful results that I could trust. Stack all of that together, and you get someone any technical leader would be lucky to have on their team.

- Andreas Anglin, Senior Software Engineer @ Demonware (Activision Blizzard)