Mia Rolfe

Hi, I'm Mia! I am a software engineer with AAA game development experience on Call of Duty and Tony Hawk's Pro Skater and a Bachelors in Computer Science. I am current completing my Masters in Computer Science at Trinity College Dublin. Through my work at Demonware, an Activision studio, I have gained professional experience working with proprietary game engines and Unreal Engine.

Core Skills

C++, Python, Visual Studio, Unreal Engine, Git, Perforce, Networking

Commercial Projects

Call of Duty: Black Ops 7
November 2025
Platforms: PC, PS4, PS5, Xbox One, Xbox Series X/S

Tony Hawk's Pro Skater 3 + 4
July 2025
Platforms: PC, PS4, PS5, Xbox One, Xbox Series X/S

Call of Duty: Black Ops 6 (uncredited post-launch support)
October 2024
Platforms: PC, PS4, PS5, Xbox One, Xbox Series X/S

Experience

Software Developer Intern @ Demonware (Activision Blizzard)
January 2025 - September 2025
Languages: C++, Python.

Call of Duty:

Tony Hawk's Pro Skater 3 + 4:

Software Engineer Intern @ Arista Networks
June 2024 - September 2024
Languages: C++, Python.

Education

Masters in Computer Science @ Trinity College Dublin
September 2025 - May 2026 (ongoing)
Topics: real-time rendering and animation, networking technologies, security, and microcontroller firmware.
Dissertation: "An evaluation of acceleration structures for ray-tracing".

Bachelors in Computer Science @ Trinity College Dublin
September 2021 - May 2025

References

During 2025 Mia did an intership on our team at Demonware and frankly blew us all away. Mia is a very talented engineer. Her speed of delivery, her capacity of autonomy, her depth of technical knowledge and her attitude were phenomenal. It was a common phrase among the engineers on the team: "wait, she's an intern?". Mia worked on complex projects and tackled every challenge with aplomb. Any team would be incredibly lucky to have her!

- Gabriel Reyes, Engineering Manager @ Demonware (Activision Blizzard)

Mia is one of the most brilliant young developers I've ever had the pleasure to work with, she has consistently surpassed every expectation I've had and I expect to hear great things from her in the future.

- Vito Chiarella, Senior Software Engineer @ Demonware (Activision Blizzard)

I worked with Mia during her internship at Demonware. I was immediately impressed by her ability to get up to speed with current projects and make an impact very soon after joining the team. Mia is an excellent engineer who takes the time to learn, understand and come up with the best solution. We were lucky to have Mia on our team and I'd have no hesitation in recommending her for any future roles.

- Jack Halpin, Senior Software Engineer @ Demonware (Activision Blizzard)

I had the pleasure of leading the technical projects Mia contributed to during her internship at Demonware. She quickly ramped up in an exploratory space with minimal documentation and limited support, and her impact was immediate. Her pace of delivery and quality of contributions stood out, as did her ability to navigate ambiguity: identifying problems, theorizing solutions, and weighing tradeoffs with maturity beyond her experience level. Mia consistently demonstrated ownership, critical scrutiny, and a strong commitment to quality. She spoke her mind freely, brought a playful energy to the team, and delivered meaningful results that I could trust. Stack all of that together, and you get someone any technical leader would be lucky to have on their team.

- Andreas Anglin, Senior Software Engineer @ Demonware (Activision Blizzard)

Projects

MiniFPS

Wolfenstein 3D-style raycaster

CHIPSZ

Augmented reality action game

Fallsbury Heresy

Interactive witch-focused visual novel

ft-euler

Pathfinding for an autonomous racecar

Tower of Bagel

First-person adventure mystery

No Room

2D wave defense game