Hi, I'm Mia! I am a software engineer with AAA game development experience on Call of Duty and Tony Hawk's Pro Skater and a Bachelors in Computer Science. I am current completing my Masters in Computer Science at Trinity College Dublin. Through my work at Demonware, an Activision studio, I have gained professional experience working with proprietary game engines and Unreal Engine.
Core Skills
C++, Python, Visual Studio, Unreal Engine, Git, Perforce, Networking
Commercial Projects
Call of Duty: Black Ops 7
November 2025
Platforms: PC, PS4, PS5, Xbox One, Xbox Series X/S
Tony Hawk's Pro Skater 3 + 4
July 2025
Platforms: PC, PS4, PS5, Xbox One, Xbox Series X/S
Call of Duty: Black Ops 6 (uncredited post-launch support)
October 2024
Platforms: PC, PS4, PS5, Xbox One, Xbox Series X/S
Experience
Software Developer Intern @ Demonware (Activision
Blizzard)
January 2025 - September 2025
Languages: C++, Python.
Call of Duty:
- Designed and implemented a flexible verification system for validating client networking behaviour across a large matrix of titles, platforms, and test scenarios. This increased confidence in content update releases and game launches, and was utilised for the launch of Call of Duty: Black Ops 7.
- Investigated and resolved matchmaking rejoin issues. Worked with game client teams to document and address the underlying issues to prevent a recurrence.
Tony Hawk's Pro Skater 3 + 4:
- Migrated title from legacy networking API to modern replacement while maintaining identical external behaviour.
- Implemented user-generated content moderation flow.
- Documented setup, build, and testing process for title on Xbox platforms.
- Updated entire Unreal Engine plugin test suite to provide stability and additional test coverage.
- Addressed bugs in CI/CD PowerShell script implementations to correctly report errors during test runs.
- Fixed state loading bugs in underlying library used by Unreal Engine plugin.
Software Engineer Intern @ Arista Networks
June 2024 - September 2024
Languages: C++, Python.
- Extended a Quality of Service (QoS) agent to support next-generation 800Gbps Linux-based network switches.
- Added comprehensive unit and functional test coverage, ensuring continued correct behaviour across legacy and upcoming products.
Education
Masters in Computer Science @ Trinity College Dublin
September 2025 - May 2026 (ongoing)
Topics: real-time rendering and animation, networking technologies, security, and microcontroller firmware.
Dissertation: "An evaluation of acceleration structures for ray-tracing".
Bachelors in Computer Science @ Trinity College Dublin
September 2021 - May 2025
- I (First Class Honours) / 4.0 GPA equivalent.
- 2x nominated for Software Engineering Project Industry Award.
- Relevant topics: Systems Programming, Computer Architecture, Concurrent Programming, Algorithms & Data Structures, Vector and Matrix Mathematics.
References
During 2025 Mia did an intership on our team at Demonware and frankly blew us all away. Mia is a very talented engineer. Her speed of delivery, her capacity of autonomy, her depth of technical knowledge and her attitude were phenomenal. It was a common phrase among the engineers on the team: "wait, she's an intern?". Mia worked on complex projects and tackled every challenge with aplomb. Any team would be incredibly lucky to have her!
- Gabriel Reyes, Engineering Manager @ Demonware (Activision Blizzard)
Mia is one of the most brilliant young developers I've ever had the pleasure to work with, she has consistently surpassed every expectation I've had and I expect to hear great things from her in the future.
- Vito Chiarella, Senior Software Engineer @ Demonware (Activision Blizzard)
I worked with Mia during her internship at Demonware. I was immediately impressed by her ability to get up to speed with current projects and make an impact very soon after joining the team. Mia is an excellent engineer who takes the time to learn, understand and come up with the best solution. We were lucky to have Mia on our team and I'd have no hesitation in recommending her for any future roles.
- Jack Halpin, Senior Software Engineer @ Demonware (Activision Blizzard)
I had the pleasure of leading the technical projects Mia contributed to during her internship at Demonware. She quickly ramped up in an exploratory space with minimal documentation and limited support, and her impact was immediate. Her pace of delivery and quality of contributions stood out, as did her ability to navigate ambiguity: identifying problems, theorizing solutions, and weighing tradeoffs with maturity beyond her experience level. Mia consistently demonstrated ownership, critical scrutiny, and a strong commitment to quality. She spoke her mind freely, brought a playful energy to the team, and delivered meaningful results that I could trust. Stack all of that together, and you get someone any technical leader would be lucky to have on their team.
- Andreas Anglin, Senior Software Engineer @ Demonware (Activision Blizzard)
Projects
MiniFPS
Wolfenstein 3D-style raycaster
CHIPSZ
Augmented reality action game
Fallsbury Heresy
Interactive witch-focused visual novel
ft-euler
Pathfinding for an autonomous racecar
Tower of Bagel
First-person adventure mystery
No Room
2D wave defense game